In a review of previous studies, a Johns Hopkins Children's Center team concludes that some video games created as mental health interventions can be helpful—if modest—tools in improving the mental ...
Over half of the top-trending TikTok videos giving advice on mental health include misinformation, according to a report released Saturday. The Guardian compiled the top 100 TikTok videos posted under ...
The Wyoming Department of Health (WDH) has launched a “safety moment” video series to help lead workplace discussions on substance use and mental health. Known as “Let’s Talk Wyoming,” the short, ...
We’ve all heard about the big, nasty dent that the pandemic put in young people’s sense of mental well-being. And most of us have also heard about the strong, science-backed connection between ...
NEW YORK--(BUSINESS WIRE)--YouTube today announced a new partnership with The Jed Foundation (JED), a leading nonprofit that protects emotional health and prevents suicide for teens and young adults ...
Warning: This article contains language and references to mental health problems and suicide Amani Allen thought twice about his viral video appearance. The grime artist, known more commonly in ...
Indian cricketer Hardik Pandya addresses the viral Mahieka Sharma video, highlighting concerns around celebrity privacy, ...
Who says video games can’t be good for your mental health? Roblox is challenging that widely-held notion by bringing the Ad Council’s Love, Your Mind mental health campaign onto the platform.
More Californians are talking to their therapists through a video screen or by phone than in person, marking a profound shift in how mental health care is delivered as record-setting numbers seek help ...
Children who post publicly online even occasionally are more likely than their peers to report feeling depressed and anxious and get too little sleep, according to the results of a new, large-scale ...
Learning to play video games as an adult has helped transform my inner world. I played a lot of video games growing up. I have two brothers, and we played Nintendo in the mid to late ’90s, enjoying ...
"If a child has a video game problem, they are often playing it for several hours a day as opposed to a gamified digital mental health intervention that might be 20-45 minutes, three times a week," ...